Research Proposal

September 2024

Interactive Tools and International Student Adaptation to US Education

My roles/contributions:
  1. User Research

  2. Design Thinking (D.School)

  3. Usability Testing

  4. Information Architecture

  5. Content Inventory

International students choose their academic careers based on peer influence, cultural expectations, and future employment. The study leverages personal experience, observations, and secondary research to propose an interactive tool that includes engaging features such as a gamified experience, personalised assessment tests, industry mentoring, and a learning centre.

Future steps include developing prototypes, testing user engagement, and expanding the scope of research to address similar challenges for local (American) students.


Research Proposal

September 2024

Interactive Tools and International Student Adaptation to US Education

My roles/contributions:
  1. User Research

  2. Design Thinking (D.School)

  3. Usability Testing

  4. Information Architecture

  5. Content Inventory

International students choose their academic careers based on peer influence, cultural expectations, and future employment. The study leverages personal experience, observations, and secondary research to propose an interactive tool that includes engaging features such as a gamified experience, personalised assessment tests, industry mentoring, and a learning centre.

Future steps include developing prototypes, testing user engagement, and expanding the scope of research to address similar challenges for local (American) students.


Research Proposal

September 2024

Interactive Tools and International Student Adaptation to US Education

My roles/contributions:
  1. User Research

  2. Design Thinking (D.School)

  3. Usability Testing

  4. Information Architecture

  5. Content Inventory

International students choose their academic careers based on peer influence, cultural expectations, and future employment. The study leverages personal experience, observations, and secondary research to propose an interactive tool that includes engaging features such as a gamified experience, personalised assessment tests, industry mentoring, and a learning centre.

Future steps include developing prototypes, testing user engagement, and expanding the scope of research to address similar challenges for local (American) students.